☢ Docs
Docs
How to get a game onto Fradiation, wire it into the site, and keep it alive once it's out. Written for people, and for the agents doing most of the typing.
Pick your engine
UnityBuild a Unity Web (WebGL) game for Fradiation Games with the Unity kit, or set it up by hand, and call the SDK from C#.GodotExport a Godot 4 project for the web and upload it to Fradiation Games. Untested on the site; it follows Godot's web export requirements and Fradiation's file rules.Three.js and webShip a Vite, Three.js or plain HTML and JavaScript game on Fradiation Games. Covers relative paths, the SDK, resizing, browser permissions and what to watch for in other web engines.
Start here
01Publish a gameThe full path from invite code to released game. Create a draft, prepare and upload a build (in the browser or from a terminal), add a cover, preview it and submit it to containment.02Builds and uploadsWhat a build is and what the uploader accepts. Zip or folder, limits, path rules, allowed file types, relative paths, the sandbox, caching, the builds list, retention and the storage limit.03fradiation.jsonThe optional file at the top of a build that sets the entry point, viewport and threads, and declares mutations and scoreboards. Every field, limit and icon name.
Build with it
The SDKThe JavaScript SDK a hosted game uses for mutations, scoreboards, playtest events and feedback. Files, API, modes and patterns.Working with agentsConnect your coding agent to Fradiation over MCP, what it can do there, the machine-readable files and skill, deploying with an API token, the upload API, and prompts to give it.
On the site
PlaytestsShare a private link that serves any build you choose, then read what testers said, with play time, device and errors attached.ContainmentHow new games are judged. A 48-hour vote by players to release or bury, who can vote, how weight works, the exact bury rule, payouts, and how a buried game comes back.Rads and mutationsHow players earn rads, what exposure levels do, how mutations and badges work, and what happens to progress made before you sign in.